Where is commander bagran




















Bagran does not want this mission to end in death and dishonor. His primary concern currently is to limit the casualties of his subordinates. He will send the adventurers into Ragefire Chasm to locate and rescue Kor'kron scouts that are currently missing.

Xorenth is an orc mage who first cut his tusks against the Twilight's Hammer cult during the events following the Shattering. As such, he is wary of their return or any who would follow in their footsteps. He views these Dark Shaman as potential heirs of that twisted legacy. The Invoker employs the party to end this threat before it spreads. Defeat their leaders, defeat their subordinates, all must be slain before they can spread their profane teachings. This was supposed to be a routine sweep, adventurers.

Clean up a few troggs, make sure there is no threat to the city and then be in the tavern by midday. Instead I've a group of scouts missing, flame hounds pouring out of the chasm and Xorenth going on about "the next Twilight's Hammer.

Several Kor'kron Scouts have gone missing within Ragefire Chasm, either wounded, captured, or hiding. Once found by the party, they will attempt to return to the Kor'kron Staging Point. For every Kor'kron Scout that makes it back to Commander Bagran safely, he will reward the party with 5 gp. These dark shaman have been down here for months, raising beasts and performing dark rituals.

I don't know what they aim to achieve with all of this, but it's clear that they are no friend of the Horde. That's where you come in, adventurers. Bring him proof of their demise, and Xorenth will reward the party with 30 gp for each of them. The power of these dark shaman has attracted many allies, adventurers. Former members of the Horde that now work towards some dark purpose. We need to make an example of them before we have another Twilight's Hammer on our hands.

Invoker Xorenth would prefer that no followers of this cult leave Ragefire Chasm alive. Through the center of the lava tunnel is an elevated path of dark igneous rock. Glossy black shards of obsidian line the edges the walkway, forming a razor-edged barrier between the party and the bubbling magma below.

A pack of 2d2 Flame Hounds stalk this section of the passageway, feasting on the charred and smoking corpses of Ragefire troggs. Roughly halfway up the tunnel, a stream of lava spills over the pathway the party is using. The adventurers can make a DC 12 Athletics check to jump over the molten stream. If the characters investigate the lava flow, they will notice that it is not constant in rate and width.

The party can wait for when the lava stream wanes and cross then. If they do, they have advantage on the above check. The pathway continues south, deeper into Ragefire Chasm. More troggs, their lifeless bodies covered in blackened bitemarks, are strewn about the tunnel. Looking across the roiling magma below, narrow walkways can be seen lining the tunnel walls on both sides of the party.

Solitary Flame Hounds can be seen wading in the magma and dining on trogg flesh. Another pack of 2d2 Flame Hounds roams the upper pathway. This group, however, is led by a Corrupted Houndmaster, a lackey of the Dark Shaman the party was sent to defeat.

A wounded Kor'kron scout has been cornered by these flame hounds. Once this pack is dealt with, the party can continue into Oggleflint's Throne. The comparatively cramped tunnels open up into a more open chamber. The temperature of this cave is noticeably lower as no longer are the adventurers standing directly above a river of magma.

From this chamber the late Oggleflint, ruled over the Ragefire troggs. More recently he has been demoted from his lofty role as chieftain down to the lowly position of hound food. His usurper, Adarogg, stands over his broken body, greedily consuming its flesh. The bodies of Corrupted Houndmasters foolish enough to attempt to tame Adarogg litter the ground. Ramps to the east and west slope down into the side passages of the Trogg Tunnels. A smooth corridor of lava rock leads southwest to the Obsidian Climb.

At this intersection is a large boulder. IF the party investigates the boulder they will find another wounded Kor'kron scout behind it.

Ragefire Chasm's trogg population has rapidly declined in recent months for one reason: Adarogg. This ravenous flame hound was among the first of his kind ripped from the Firelands by dark shaman. Adarogg's handlers feed the unruly beast over twice his weight in trogg flesh per day to keep him appeased. Adarogg marked by a red skull on the map is a massive flame hound glowing with otherworldly fire. As the largest and most fearsome of the hounds in Ragefire Chasm, he prefers to hunt alone.

He will prioritize any creature that has trogg flesh on their person, as he as developed an appetite for it since being summoned into this place. When Adarogg is defeated, the party can loot Fang of Adarogg. Keen Hearing and Smell. Adarogg has advantage on Wisdom Perception checks that rely on hearing or smell. Pack Tactics. Adarogg has advantage on attack rolls against a creature if at least one of Adarogg's allies is within 5 feet of the creature and the ally isn't incapacitated.

Inferno Charge. If Adarogg moves at least 20 feet straight toward a creature and then attacks it with a bite attack on the same turn, that target and any others within 5 ft. Adarogg leaves behind a flame trail during this charge that lasts until the start of his next turn.

Any creature that crosses it must succeed on a DC 12 Dexterity saving throw or take 3 1d6 fire damage. Fire Breath Recharge The hound exhales fire in a foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 4d6 fire damage on a failed save, or half as much damage on a successful one. Narrow side passages line the tunnel walls in the Trogg Tunnels. The bodies of half eaten troggs line the banks of these passages, many aflame due to their proximity of the river of magma flowing throw the chamber.

Solitary flame hounds patrol these passages, scavenging what they can. At the end of the western side tunnel, the path turns upwards and is capped by a hidden chamber. This was likely a trogg residence at some point, but has since been abandoned. The party must return to Oggleflint's Throne to safely leave these passages. The dark stone pathway slopes upwards as it leads deeper into Ragefire Chasm. The presence of the Dark Shaman and their allies is thicker here.

At the top of the climb, Dark Shaman Koranthal bends the elements to his twisted will. Leading north out of the Trogg Tunnels is another elevated pathway composed of dark igneous rock. Counterintuitively, it slopes upwards as the party moves deeper into the magma-filled chasm. Much like the tunnels before it, the climb is illuminated by the flow of this magma. About halfway up the climb a dip in the path causes the lava to pool. This obstacle is wide than the one the adventurers faced below and they must succeed on a DC 14 Athletics check to safely cross.

As before, the size of this pool ebbs over time and if the adventurers notice this fact, they can roll the check with advantage. Once past this obstacle, a fiery vista off to the right of the party presents itself. Spouts of lava spray molten rock high into the air and the Trogg Tunnels can be seen below. If the adventurers stop to take in the sights, they might notice a Kor'kron scout trapped on a ledge just beneath the climb. The Dark Shaman and their allies patrol this stretch of Ragefire Chasm.

They are distributed fairly uniformly along the pathway. At the top of the climb is the path turns west and leads into Koranthal's Chamber. In the center of this chamber stands Dark Shaman Koranthal. Surrounding him are an array of profane runes carved into the ground. Shadowy energy rises from these glowing violet runes, slowly spiraling into the air around Koranthal.

Once the Dark Shaman leader has been defeated, the shadowy energy dissipates but the runes remain. Hidden in the corner is a large crate bearing Horde insignias. If the party investigates this crate, they will find a Kor'kron scout hidden within. Koranthal has always believed that brute force is the only way to control Azeroth's elementals.

His extreme views led him to join the ranks of the sinister Twilight's Hammer. When the cult fell, the orc and other like-minded shaman secretly infiltrated Ragefire Chasm to continue practicing their dark arts. Dark Shaman Koranthal marked by a green skull on the map is one of two leaders of the Dark Shaman that Invoker Xorenth has directed the party to defeat.

He will try to keep is distance and using Twisted Elements but will use Shadow Storm if too many enemies close in. Twisted Elements. Hit: 3 1d6 fire damage plus 3 1d6 bludgeoning damage plus 3 1d6 necrotic damage.

Shadow Storm. Please enable JavaScript in your browser. Live PTR. Classic TBC. Quick Facts. Comments Comment by He appears to be wearing the level 80 rogue pvp armor set, I can't name the weapon though, I've seen it. Comment by Tyowinn He seem to be oblivious about the outside of the instance portal, and what have happend to Garrosh. Please enable JavaScript in your browser. Live PTR. Classic TBC. Quick Facts. Tauren get their own version, given to them by Baine Bloodhoof here and undead get their own version from Lady Sylvanas Windrunner here Oddly, there does not appear to be a lead-in for Blood Elves for this quest.

Pandaren should have no problem, since like goblins, they are directed to Orgimmar after their starter zone. Comment by Azurics Very ironic that Garrosh becomes exactly what he is trying to fight against. HE becomes the threat to the real Horde beneath the city. He hides through Ragefire and enlists the Dark Shamans he sought to be rid of here.



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